Packaged game has a texture streaming pool size of 0mb

Hello, I am testing my packaged game and various computers, and on a 3090 and 3080 the streaming pool size is correct at 1000mb.
But when testing on a 1080 and a 2070 the streaming pool size is 0mb.

I have tried forcing the engine scalability to set to high on start up, as well as adding an option setting to change the scalabilty, but on these lower machines they still remain at 0mb unless I run a r.streaming.poolsize 1000 command.

Could there be any reasons why this is happening and how I could possibly solve this?

I could run the streaming pool size command in blueprint when each level starts, but I dont feel like this is the best way to go about this.

Greetings @Kibbles26

If you increase the pool size you have set at 1000, does it change for the early GPU’s?

no it didnt.
I managed to figure it out, issue was all my character textures were set to have nomipmaps, so they were always loaded or something. back thanks for your help

Oh, I see! Well, I’m glad you got it fixed either way!

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