Packaged Game Gives CDO Constructor Error

Hello Everyone,

I have recently moved my game from 4.22 to 4.24.1, but the packaged game after uploading to Google Play Store (built for distribution with blueprints only), gives a CDO Constructor error:

“Default Property warnings and errors:
Error: CDO Constructor (MRMeshComponent): Failed to find /Engine/EngineDebugMaterials/WireframeMaterial”

I would very much appreciate any suggestions, and hopefully I will try them soon.

what is MRMeshComponent? Do you use any plugins?

I am sorry, I have no idea, I did not add any plugins to the ones already selected.
I might need to deselect something.

Yes i would start by checking relation of MRMeshComponent to your project. I found this so it confirm it part of the enigne

Search for any blueprint that has it and remove and place it again to fix properties to new version

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Thank you very much for the link.

Removing new plugins compared to 4.22 packaged game did not resolve the error at beginning of the game, and I think now I should follow your suggestion to remove and place again, but that would be a lot LOL.

I also suspect it could be a bug with 4.24, as one of the highlights of this version was:

" Fixed! UE-84483 CDO Constructor Error when creating and opening C++ project"

They might have missed this error with Blueprint only projects.

It appears removing debug material through PakBlacklist inside build → android have caused this issue. Maybe it is not compatible with 4.24.