Hey, colleague of mine packaged a finished map into a windows 64bit build, and upon launching it separately from the editor, it freezes at the unreal logo.
Any ideas why?
Hey, colleague of mine packaged a finished map into a windows 64bit build, and upon launching it separately from the editor, it freezes at the unreal logo.
Any ideas why?
Do you get any warnings/errors during the packaging process? (in your log)
What happens when you package it with the shipping or development setting + 32 bit?