Packaged Game Fails To Run - Missing Megascans

Project is packaging successfully - but when I run the .exe - it fails. Upon checking the logs, this is the culprit:

LogPluginManager: Error: Unable to load plugin ‘MegascansPlugin’. Aborting.

Megascans is installed and working in the editor (we are using it for a few materials). Feels like the packaging isn’t taking Megascans along for the ride. Any suggestions? (I was able to get it to run by disabling the plugin and repackaging)

Thanks.

Ryan

I have same problem here. Did you find some solution?
Everything works fine in editor and in PlayMode in editor level. After I packaged project only megascans materials missing.