Packaged Game Fails To Run - Missing Megascans

Project is packaging successfully - but when I run the .exe - it fails. Upon checking the logs, this is the culprit:

LogPluginManager: Error: Unable to load plugin ‘MegascansPlugin’. Aborting.

Megascans is installed and working in the editor (we are using it for a few materials). Feels like the packaging isn’t taking Megascans along for the ride. Any suggestions? (I was able to get it to run by disabling the plugin and repackaging)



I have same problem here. Did you find some solution?
Everything works fine in editor and in PlayMode in editor level. After I packaged project only megascans materials missing.