I can package my game for Windows (tried 32bit and 64bit) without error, however the output executable doesn’t do anything when run. I get the loading cursor for a few seconds then it stops and nothing happens, no window, no error.
No log files are produced (WindowsNoEditor{PROJECT}\Saved\Logs)
The game runs find in Standalone player from the editor. I don’t have any anti-virus that could block it.
I’m at a loss of what can cause this so any help would be appreciated. Thanks
He @ES-StuBedore - I’m experiencing a similar issue but I’m running a blueprint project. Are you able to tell me if the solution can be translated to a blueprint project?