Packaged game does not save key bindings

Hi, I use UE 5.2.1 and use default InputActions. I implemented settings menu where user can rebind keys like this

In editor and in standalone game this works good: I set new key and this new key is saved successfully even if I restart game (editor or standalone).

Then I made a packaged game, build was created successfully.
When I run packaged game, it uses default key (for example B to “look back”). I changed it to X, play game and X works good. Then I close packaged game. Then I run packaged game again - action “Look back” has default key B…
Why it does not have X for “look back”, why packaged game uses default value?

verify the packaged game is generating the ini file.

Hi, in AppData/Local/GameFolder game creates such files, but there is no file for inputs…

As a workaround I decided to use game instance and save file to keep input changes.Works fine now.

Look in AppData\Local\ \Saved\Config\WindowsNoEditor

That’s where it should be.

Screenshot was from that folder…