Hi, I use UE 5.2.1 and use default InputActions. I implemented settings menu where user can rebind keys like this
In editor and in standalone game this works good: I set new key and this new key is saved successfully even if I restart game (editor or standalone).
Then I made a packaged game, build was created successfully.
When I run packaged game, it uses default key (for example B to “look back”). I changed it to X, play game and X works good. Then I close packaged game. Then I run packaged game again - action “Look back” has default key B…
Why it does not have X for “look back”, why packaged game uses default value?