Hello, I just packaged our game for the first time and it’s dying on startup. Attaching the debugger makes it seem that it’s blowing up de-serializing the pak file. I am running 4.1, VS2013 & built Developer.
It’s dying in UObjectBase.cpp:
UObjectBase::IsValidLowLevelFast
The output:
[2014.07.15-21.50.50:906][ 0]LogNet: Game client on port 7777, rate 10000
[2014.07.15-21.50.50:906][ 0]LogNet: Browse: /Game/LCS3/LCS_3_Persistant?Name=Player
[2014.07.15-21.50.50:922][ 0]LogLoad: LoadMap: /Game/LCS3/LCS_3_Persistant?Name=Player
First-chance exception at 0x00000001401EDE7B in LessonMode.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
Unhandled exception at 0x00000001401EDE7B in LessonMode.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
Callstack:
Any help would be great! Thanks in advance!