Could you post the full log file? As the snippet that you posted mentions, there is more information about what happened in another part of the log file.
I gues this is what you want i m making a game on shooter template this is the cousing the problems i will make it my own buf for now i want to know what couses this problem
That is the log that I wanted. I can tell that you’re using the ShooterGame project. Have you edited it? If so, what have you changed? It seems that it’s failing to garbage collect something related to attacking due to the object being referenced by the level. If a lot of attacks happen, this could turn into a problem as the left over assets will never disappear and eventually cause the game to slow down or even crash. This would explain why it takes a while for the crash to happen.
This is one of the messages telling me that:
Disregard for GC object Attack_C /Game/Monsters/Monters/İnvisible/Anims/parasite_swiping.parasite_swiping:Attack_C_0 referencing Parasite_C /Game/Maps/GameModeMap.GameModeMap:PersistentLevel.Parasite_C_6 which is not part of root set
We haven’t heard from you in a while, . Are you still experiencing this issue? If so, was my last comment of any help? In the meantime, I’ll be marking this issue as resolved for tracking purposes.