Packaged Game crashed after playing a while

MachineId:11FD6FBF4EE47A54081422A84C77B6FC
EpicAccountId:f5bb728f8ff446e08150fc45d288f9f8

Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp] [Line: 1226]
Encountered object(s) breaking Disregard for GC assumption. Please check log for details.

ShooterGame!FDebug::AssertFailed()
ShooterGame!CollectGarbageInternal()
ShooterGame!TryCollectGarbage()
ShooterGame!UWorld::PerformGarbageCollectionAndCleanupActors()
ShooterGame!UWorld::Tick()
ShooterGame!UGameEngine::Tick()
ShooterGame!FEngineLoop::Tick()
ShooterGame!GuardedMain()
ShooterGame!GuardedMainWrapper()
ShooterGame!WinMain()
ShooterGame!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

This is my crash log anyone?

Hello ,

Could you post the full log file? As the snippet that you posted mentions, there is more information about what happened in another part of the log file.

link text

I gues this is what you want i m making a game on shooter template this is the cousing the problems i will make it my own buf for now i want to know what couses this problem

That is the log that I wanted. I can tell that you’re using the ShooterGame project. Have you edited it? If so, what have you changed? It seems that it’s failing to garbage collect something related to attacking due to the object being referenced by the level. If a lot of attacks happen, this could turn into a problem as the left over assets will never disappear and eventually cause the game to slow down or even crash. This would explain why it takes a while for the crash to happen.

This is one of the messages telling me that:

Disregard for GC object Attack_C /Game/Monsters/Monters/İnvisible/Anims/parasite_swiping.parasite_swiping:Attack_C_0 referencing Parasite_C /Game/Maps/GameModeMap.GameModeMap:PersistentLevel.Parasite_C_6 which is not part of root set

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, was my last comment of any help? In the meantime, I’ll be marking this issue as resolved for tracking purposes.