Packaged game crash on load

Hello, I recently changed my project to use level streaming instead of all separate levels. Since then, when I package my game and play, I get a message saying “Fatal error!”. I’ve done some debugging using the ‘stat levels’ command and found that loading the level is fine, but once the engine tries making the level visible, processes go way up and it crashes. I’ve attached the log file.[link text][1]

By the way, when I play in editor there is no crash and everything works correctly. The error only occurs when packaged.


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Figured it out. Turns out that having separate pawns for each streamed level was causing the crash. Storing a single pawn inside the persistent level solved the issue.

Been searching all over for a fix to my crashes. A VR project but for those computers without a headset i added a FPS character for testing.
Could be this fix! Excited! Cheers dude!