Whenever i package a game and call if from blueprint the file can’t be found. Now i now it’s something to do with the directory but there isnt any info to go about on this or how should i proceed could anybody provide code or a detailed explanation. Thanks
Are you talking about an external file, link XML etc? Cause loading in any file at run time can be a bit of a pain.
Check this question out here:
And have a look at the market place for the LE File Manager
Yes!! A reply. No i mean calling a blueprint in c++. In a packaged project it doesn’t work.
I’ve studied path files before so that’s no biggie. But whats relevant is a packaged game and whether im using the correct function is a whole different thing
Sorry! I misinterpreted your question. No idea on that one
I found a solution. Even though a solution I always still seek the in depth explanation. Which isn’t provided and something I must research, since it’s not in documentation as far as I may see.
What fixed it?