I’ve been searching the forums for a while and googling what I can, so far my understanding is if I wanted people to mod my game,
(ie, im going to make a space game with 3d ships, similar to Star Point Gemini 2)
Basically it appears I can not do this in the unreal engine?
Also it seems you can turn off packaging? is this allowed?, and would this allow me to move uassets around and umaps after my game has been released and allow
workshop items on steam?
I’ve seen a couple of forum responses saying this will just scratch this feature from their game, as it’s just not possible.
I know Unity 5 can do this (Cities Skylines) and I wanted to have a similar feature that they have. (They used an in-game feature to create the asset, then it can be loaded)
But I believe they wrote a fbx importer or bought one on the unity asset store.
Anyways I’ve just started to learn via the tutorials & videos, but I’m also switching back to Unity 5 and still trying to decide which engine is better suited for the game I’m trying to create.