Packaged game, 3D UMG not working correctly. Works in editor

Hello All,
I have a 3d umg widget that starts a 2 second timer when being hovered over and then changes the material of a sphere at the completion of the time. The blueprint setup works in editor but does not work when playing in standalone mode or when packaging the game. Here are a few images of the blueprints.

Hover and unhover blueprint that activates the timer handle and the panoramic material switch function.

Panoramic material switch function

Blueprint that controls the loading bar

UMG Canvas

In game view of loading bar and material switch happening after two seconds(in editor).

Package Logs