Hello There!
I’ve currently been running into some issues when packaging my mobile game for iOS devices. The game opens up as normal, and I am able to navigate through the menus on the first map without any issue. As soon as I attempt to load the next map, the game crashes.
What’s strange, is that my mobile game works brilliantly when packaged and loaded up onto my Kindle Fire. It will load up every map without a problem. When testing my game on my iPad 2, iPhone 4 and iPhone 6, I run into this issue. This must solely be an issue when packaging for iOS.
This isn’t the same as the game being launched from editor, I’m looking to have my game optimal for packaging.
I’ve been looking at memory reports and some of the crash logs on my iPad 2, but can’t seem to identify any glaring issues.
I’ve attached both a memory report from the level I am attempting to load, as well as the crash log from my iPad 2.
MemoryReport - link text
iPad 2 - Crash Log - link text
As crazy as this sounds, I’ve been trying to make my game run optimally on lower end devices. I need my game to run optimally on an iPad 2, as this will be used to display my game at an exhibition in a few days time.
If it helps, my game has also been entirely scripted using blueprints.
Please let me know if you need any more information.
Thanks