My game works within the editor when I press the Play button, but if I try to use the Launch button or package the game I run into issues. It is able to create everything, but the moment I try to run it I get the following below.
I am not sure what to do. I have UE4.7.2. I’ve tried removing all navmeshes from my map, but it still does the same thing. Any help would be appreciated. Thanks.
TestingGround.exe!FRecastTileGenerator::GatherGeometry() (0x00000001413c96ac) + 222 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1530]
TestingGround.exe!FRecastTileGenerator::Setup() (0x00000001414061a8) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1507]
TestingGround.exe!FRecastNavMeshGenerator::CreateTileGenerator() (0x00000001413a4137) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3433]
TestingGround.exe!FRecastNavMeshGenerator::ProcessTileTasks() (0x00000001413f491f) + 20 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3453]
TestingGround.exe!FRecastNavMeshGenerator::TickAsyncBuild() (0x000000014140c231) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:2991]
TestingGround.exe!UNavigationSystem::Tick() (0x000000014140be28) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:672]
TestingGround.exe!UWorld::Tick() (0x0000000140f7664a) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1086]
TestingGround.exe!UGameEngine::Tick() (0x0000000140df4725) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:830]
TestingGround: TestingGround.exe!FEngineLoop::Tick() (0x000000013f6ae48d) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
TestingGround.exe!GuardedMain() (0x000000013f69fa8c) + 0 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
TestingGround.exe!GuardedMainWrapper() (0x000000013f69fada) + 5 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
TestingGround.exe!WinMain() (0x000000013f6b02d9) + 17 bytes [c:\program files (x86)\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
TestingGround.exe!__tmainCRTStartup() (0x000000014254c2ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]