My solution was to set the sublevels to be unloaded by default. Once the player enters into the persistent level, I have a short delay node followed by manually loading in the sublevels. I know that viewing the persistent level without any other levels loaded works, so it’s a matter of loading in the sublevels when we finally have visuals. I too have no idea why this happens, exclusively on oculus, exclusively on packaged builds, exclusively on maps with sub levels.