Packaged build not looking correct on screen (Samsung 5120x1440)

Can anyone let me know why when I package my build it shows up like the image attached when I play it?
As you can see it cuts off the top part of the game.

Thanks in advance :slight_smile:

The default behavior of the engine is to fit the camera to the width of the screen, so what’s happening there is that it’s like a 16:9 image that’s being scaled to the width and making the top and bottom get cut off.
To support ultrawide aspect ratios like 21:9 or 32:9 you need to build it into your game to adjust the camera FOV. I believe a formula like this would get an updated FOV:

if(screenWidth / screenHeight > 16/9)
	newFOV = FOV * (screenWidth / ((16/9) * screenHeight))
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Thank you so much :slight_smile: