That is a strange issue you are encountering. Since scripting is working as intended in Editor, and the problem is appearing across different projects, the issue must be tied to a missing or invalid element in your UE setup.
Since you already performed a reinstall, I would suggest a full clear of all Epic software in your system, then install again. Please follow these steps to do so:
First, uninstall the engine, launcher, any asset packs, etc
Next, open the registry directory HKEY_CURRENT_USER\Software\Epic Games\Unreal Engine\Builds, and delete any build entries
Finally, delete the folders %userprofile%\AppData\Local\UnrealEngine and %userprofile%\AppData\Local\UnrealHeaderTool
After that, no elements related to UE should be left in your system
Now, reinstall UE launcher from scratch, and only add the latest version of the engine
After the process is complete, open a blank project, add a simple menu button to it, and pack it
Thank you for your response. I followed your instructions and unfortunately still had no success. I also tested packaging a project that immediately drops you into a game without any menu screen and it worked perfectly, even when pausing the game and exiting the pause menu.
I have a project where the button is in a widget, with its “on clicked” tied to a dispatcher “on Clicked”. In other widgets I use this button widget to easily access everything needed.
In world space i have a BP with a Widget component that shows the widget and in editor the buttons work perfectly, but when I build I cannot interact in any way with them.
I’m on 5.4 and I already checked every widget for visibility and focus