Packaged build crashing

My game is crashing on startup sometimes, only on a packaged build. It always crashes the first startup, then about once every fifth time. I need someone to look at my debug log and call stack because after 3 days I can’t figure it out.

Debug log:

'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Users\Administrator\Dropbox\Unreal Projects\AAADragonFresh\Binaries\Win64\AAADragonFresh-Win64-DebugGame.exe'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Avast\x64\aswhooka.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\fltLib.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\wininet.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dbghelp.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dbgcore.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Symbols loaded.
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogPlatformFile: Not using cached read wrapper
LogInit: Display: No sandbox specified, assuming ../../../../../../../Program Files/Epic Games/UE_4.20/../../../Users/Administrator/Dropbox/Unreal Projects/AAADragonFresh/Saved/Cooked/WindowsNoEditor
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.403156
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../../../../../Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../../../../../Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.088s to configure plugins.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Symbols loaded.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_0_11\Win64\openvr_api.dll'. Cannot find or open the PDB file.
LogInit: Build: ++UE4+Release-4.20-CL-4233996
LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: AMD Radeon R9 200 Series
LogInit: Compiled (64-bit): Jul 26 2018 10:15:19
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: DebugGame
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line: 
LogInit: Base Directory: C:/Users/Administrator/Dropbox/Unreal Projects/AAADragonFresh/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took  0.010s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Symbols loaded.
[2018.07.29-00.20.02:663][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.07.29-00.20.02:663][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.07.29-00.20.02:670][  0]LogHAL: Display: Platform has ~ 32 GB [34308599808 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.07.29-00.20.02:670][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.07.29-00.20.02:670][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.07.29-00.20.02:670][  0]LogInit: Going up to parent DeviceProfile []
[2018.07.29-00.20.02:670][  0]LogInit: Computer: NICK
[2018.07.29-00.20.02:670][  0]LogInit: User: Administrator
[2018.07.29-00.20.02:671][  0]LogInit: CPU Page size=4096, Cores=6
[2018.07.29-00.20.02:671][  0]LogInit: High frequency timer resolution =3.609377 MHz
[2018.07.29-00.20.02:671][  0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
[2018.07.29-00.20.02:671][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.07.29-00.20.02:671][  0]LogMemory: Process Physical Memory: 59.59 MB used, 59.59 MB peak
[2018.07.29-00.20.02:671][  0]LogMemory: Process Virtual Memory: 67.05 MB used, 67.05 MB peak
[2018.07.29-00.20.02:671][  0]LogMemory: Physical Memory: 14730.47 MB used,  17988.76 MB free, 32719.23 MB total
[2018.07.29-00.20.02:671][  0]LogMemory: Virtual Memory: 4431.69 MB used,  17988.76 MB free, 134217728.00 MB total
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\gameux.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
[2018.07.29-00.20.02:756][  0]LogInit: Using OS detected language (en-US).
[2018.07.29-00.20.02:756][  0]LogInit: Using OS detected locale (en-US).
[2018.07.29-00.20.02:757][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.07.29-00.20.02:759][  0]LogStreaming: Display: Took  0.003s to InitEngineTextLocalization.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.165_none_fb429645306569ac\comctl32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'. Symbols loaded.
[2018.07.29-00.20.02:825][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.07.29-00.20.02:825][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
[2018.07.29-00.20.02:849][  0]LogHMD: Failed to initialize OpenVR with code 110
[2018.07.29-00.20.02:849][  0]LogD3D11RHI: D3D11 adapters:
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\aticfx64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atidxx64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\amdihk64.dll'. Module was built without symbols.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\D3DSCache.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\rmclient.dll'. Symbols loaded.
The thread 0x5d8 has exited with code 0 (0x0).
The thread 0x3f94 has exited with code 0 (0x0).
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\amdihk64.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atidxx64.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\version.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\aticfx64.dll'
[2018.07.29-00.20.02:901][  0]LogD3D11RHI:    0. 'AMD Radeon R9 200 Series' (Feature Level 11_0)
[2018.07.29-00.20.02:901][  0]LogD3D11RHI:       4072/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
[2018.07.29-00.20.02:909][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.07.29-00.20.02:909][  0]LogD3D11RHI:       0/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.07.29-00.20.02:909][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.07.29-00.20.02:916][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.07.29-00.20.02:916][  0]LogD3D11RHI:     GPU DeviceId: 0x67b1 (for the marketing name, search the web for "GPU Device Id")
[2018.07.29-00.20.02:916][  0]LogWindows: EnumDisplayDevices:
[2018.07.29-00.20.02:916][  0]LogWindows:    0. 'AMD Radeon R9 200 Series' (P:0 D:1)
[2018.07.29-00.20.02:917][  0]LogWindows:    1. 'AMD Radeon R9 200 Series' (P:1 D:1)
[2018.07.29-00.20.02:918][  0]LogWindows:    2. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:918][  0]LogWindows:    3. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:919][  0]LogWindows:    4. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:919][  0]LogWindows:    5. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:919][  0]LogWindows:    6. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:920][  0]LogWindows:    7. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:920][  0]LogWindows:    8. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:921][  0]LogWindows:    9. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:921][  0]LogWindows:    10. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:921][  0]LogWindows:    11. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:922][  0]LogWindows:    12. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:922][  0]LogWindows:    13. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:923][  0]LogWindows:    14. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:923][  0]LogWindows:    15. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2018.07.29-00.20.02:923][  0]LogWindows: DebugString: FoundDriverCount:16 
[2018.07.29-00.20.02:923][  0]LogD3D11RHI:     Adapter Name: AMD Radeon R9 200 Series
[2018.07.29-00.20.02:923][  0]LogD3D11RHI:   Driver Version: Adrenalin 18.5.1 (internal:24.20.11016.4, unified:24.20.11016.4)
[2018.07.29-00.20.02:923][  0]LogD3D11RHI:      Driver Date: 5-16-2018
[2018.07.29-00.20.02:924][  0]LogRHI: Texture pool is 2850 MB (70% of 4072 MB)
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\atiadlxx.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atidxx64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\amdihk64.dll'. Module was built without symbols.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\aticfx64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\c0328911.inf_amd64_a81756cbffedb936\B328940\atiuxp64.dll'. Cannot find or open the PDB file.
[2018.07.29-00.20.03:088][  0]LogD3D11RHI: Async texture creation enabled
[2018.07.29-00.20.03:099][  0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.07.29-00.20.03:101][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.07.29-00.20.03:102][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
[2018.07.29-00.20.03:103][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
[2018.07.29-00.20.03:104][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
[2018.07.29-00.20.03:104][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
[2018.07.29-00.20.03:104][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
[2018.07.29-00.20.03:104][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
[2018.07.29-00.20.03:104][  0]LogRHI: Display: Failed to open default shader pipeline cache for AAADragonFresh using shader platform 0.
[2018.07.29-00.20.03:104][  0]LogRHI: Display: Failed to open default shader pipeline cache for AAADragonFresh using shader platform 0.
[2018.07.29-00.20.03:116][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.07.29-00.20.03:141][  0]LogSlate: Using FreeType 2.6.0
[2018.07.29-00.20.03:142][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.29-00.20.03:190][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AAADragonFresh and no native library supported.
[2018.07.29-00.20.03:190][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AAADragonFresh_SC and no native library supported.
[2018.07.29-00.20.03:190][  0]LogRHI: Display: Failed to open default shader pipeline cache for AAADragonFresh using shader platform 0.
[2018.07.29-00.20.03:190][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AAADragonFresh and no native library supported.
[2018.07.29-00.20.03:190][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AAADragonFresh_SC and no native library supported.
[2018.07.29-00.20.03:190][  0]LogRHI: Display: Failed to open default shader pipeline cache for AAADragonFresh using shader platform 0.
[2018.07.29-00.20.03:190][  0]LogInit: Using OS detected language (en-US).
[2018.07.29-00.20.03:190][  0]LogInit: Using OS detected locale (en-US).
[2018.07.29-00.20.03:191][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2018.07.29-00.20.03:191][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2018.07.29-00.20.03:193][  0]LogStreaming: Display: Took  0.003s to InitGameTextLocalization.
[2018.07.29-00.20.03:207][  0]LogAssetRegistry: FAssetRegistry took 0.0134 seconds to start up
[2018.07.29-00.20.03:277][  0]LogStreaming: Display: Flushing async loaders.
[2018.07.29-00.20.03:283][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.006400 seconds
[2018.07.29-00.20.03:285][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.07.29-00.20.03:316][  0]LogNetVersion: AAADragonFresh 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3585461973)
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Symbols loaded.
The thread 0x388c has exited with code 0 (0x0).
The thread 0xc68 has exited with code 0 (0x0).
The thread 0x3f70 has exited with code 0 (0x0).
The thread 0x3d04 has exited with code 0 (0x0).
The thread 0x118 has exited with code 0 (0x0).
The thread 0x1f8 has exited with code 0 (0x0).
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'. Symbols loaded.
[2018.07.29-00.20.04:280][  0]LogMoviePlayer: Initializing movie player
The thread 0x1d8c has exited with code 0 (0x0).
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. Symbols loaded.
[2018.07.29-00.20.04:438][  0]LogSlate: Slate font cache was flushed
[2018.07.29-00.20.04:534][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.07.29-00.20.04:534][  0]LogOcInput: OculusInput pre-init called
[2018.07.29-00.20.04:538][  0]LogUObjectArray: 33878 objects as part of root set at end of initial load.
[2018.07.29-00.20.04:538][  0]LogUObjectAllocator: 5086416 out of 0 bytes used by permanent object pool.
[2018.07.29-00.20.04:538][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.07.29-00.20.04:551][  0]LogEngine: Initializing Engine...
[2018.07.29-00.20.04:552][  0]LogHMD: Failed to initialize OpenVR with code 110
[2018.07.29-00.20.04:565][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.07.29-00.20.04:565][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.07.29-00.20.04:565][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.07.29-00.20.04:566][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.07.29-00.20.04:625][  0]LogInit: Initializing FReadOnlyCVARCache
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'. Cannot find or open the PDB file.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_7.dll'. Symbols loaded.
[2018.07.29-00.20.04:651][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.dll'. Symbols loaded.
'AAADragonFresh-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\InputHost.dll'. Symbols loaded.
[2018.07.29-00.20.04:689][  0]LogInit: FAudioDevice initialized.
[2018.07.29-00.20.04:701][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.07.29-00.20.04:701][  0]LogInit: Texture streaming: Enabled
[2018.07.29-00.20.04:704][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.07.29-00.20.04:705][  0]LogInit: Display: Game Engine Initialized.
[2018.07.29-00.20.04:705][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.07.29-00.20.04:705][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.07.29-00.20.04:705][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.07.29-00.20.04:705][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.07.29-00.20.04:705][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.07.29-00.20.04:716][  0]LogInit: Display: Starting Game.
[2018.07.29-00.20.04:716][  0]LogNet: Browse: /Game/Maps/Entry?Name=Player
[2018.07.29-00.20.04:717][  0]LogLoad: LoadMap: /Game/Maps/Entry?Name=Player
[2018.07.29-00.20.04:753][  0]LogAIModule: Creating AISystem for world Entry
Exception thrown at 0x00007FF6894E3AD0 in AAADragonFresh-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0x0000026637550000.

The program '[13808] AAADragonFresh-Win64-DebugGame.exe' has exited with code 0 (0x0).

Call stack:
AAADragonFresh-Win64-DebugGame.exe!AlgoImpl::IntroSortInternal<class TBitArray,struct FIdentityFunctor,struct TDereferenceWrapper<class TBitArray,struct TGreater<class TBitArray > > >(class TBitArray *,unsigned int64,struct FIdentityFunctor,struct TDereferenceWrapper<class TBitArray,struct TGreater<class TBitArray > >) C++
AAADragonFresh-Win64-DebugGame.exe!FSkeletalMeshLODRenderData::InitResources(bool,int,class TArray<class UMorphTarget *,class FDefaultAllocator> &) C++
AAADragonFresh-Win64-DebugGame.exe!FSkeletalMeshRenderData::InitResources(bool,class TArray<class UMorphTarget *,class FDefaultAllocator> &) C++
AAADragonFresh-Win64-DebugGame.exe!USkeletalMesh::PostLoad(void) C++
AAADragonFresh-Win64-DebugGame.exe!UObject::ConditionalPostLoad(void) C++
AAADragonFresh-Win64-DebugGame.exe!FAsyncPackage::PostLoadObjects(void) C++
AAADragonFresh-Win64-DebugGame.exe!FAsyncPackage::TickAsyncPackage(bool,bool,float &,struct FFlushTree *) C++
AAADragonFresh-Win64-DebugGame.exe!FAsyncLoadingThread::ProcessAsyncLoading(int &,bool,bool,float,struct FFlushTree *) C++
AAADragonFresh-Win64-DebugGame.exe!FAsyncLoadingThread::TickAsyncThread(bool,bool,float,bool &,struct FFlushTree *) C++
AAADragonFresh-Win64-DebugGame.exe!FAsyncLoadingThread::TickAsyncLoading(bool,bool,float,struct FFlushTree *) C++
AAADragonFresh-Win64-DebugGame.exe!FlushAsyncLoading(int) C++
AAADragonFresh-Win64-DebugGame.exe!LoadPackageInternal(class UPackage *,wchar_t const *,unsigned int,class FLinkerLoad *,class FArchive *) C++
AAADragonFresh-Win64-DebugGame.exe!LoadPackage(class UPackage *,wchar_t const *,unsigned int,class FArchive *) C++
AAADragonFresh-Win64-DebugGame.exe!ResolveName(class UObject * &,class FString &,bool,bool,unsigned int) C++
AAADragonFresh-Win64-DebugGame.exe!StaticLoadObjectInternal(class UClass *,class UObject *,wchar_t const *,wchar_t const *,unsigned int,class UPackageMap *,bool) C++
AAADragonFresh-Win64-DebugGame.exe!StaticLoadObject(class UClass *,class UObject *,wchar_t const *,wchar_t const *,unsigned int,class UPackageMap *,bool) C++
AAADragonFresh-Win64-DebugGame.exe!StaticLoadClass(class UClass *,class UObject *,wchar_t const *,wchar_t const *,unsigned int,class UPackageMap *) C++
AAADragonFresh-Win64-DebugGame.exe!UGameInstance::CreateGameModeForURL(struct FURL) C++
AAADragonFresh-Win64-DebugGame.exe!UWorld::SetGameMode(struct FURL const &) C++
AAADragonFresh-Win64-DebugGame.exe!UEngine::LoadMap(struct FWorldContext &,struct FURL,class UPendingNetGame *,class FString &) C++
AAADragonFresh-Win64-DebugGame.exe!UEngine::Browse(struct FWorldContext &,struct FURL,class FString &) C++
AAADragonFresh-Win64-DebugGame.exe!UGameInstance::StartGameInstance(void) C++
AAADragonFresh-Win64-DebugGame.exe!FEngineLoop::Init(void) C++
AAADragonFresh-Win64-DebugGame.exe!GuardedMain(wchar_t const *,struct HINSTANCE
*,struct HINSTANCE__ *,int) C++
AAADragonFresh-Win64-DebugGame.exe!WinMain() C++
> [Inline Frame] AAADragonFresh-Win64-DebugGame.exe!invoke_main() Line 102 C++
AAADragonFresh-Win64-DebugGame.exe!__scrt_common_main_seh() Line 283 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown

Can a member of Epic staff please help with this? Game’s currently dead in the water, and I’ve tried everything but still crashes. It’s a c++ base project with all blueprints. I’ve put isvalid checks before every reference, removed everything from all constructors, disconnected all begin play and tick wire, and created a fresh starting level with nothing in it. I don’t see how it’s crashing.