Packaged Build crashing: Precompiled

Been having this issue for a while now, This only happens in a packaged game, when compiling there are - errors and 0 warnings, but the crash still occurs when loading up a specific level. Here are the logs:

The thread 0x4e74 has exited with code 0 (0x0).
[2022.05.11-16.14.35:405][489]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
[2022.05.11-16.14.35:555][496]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
[2022.05.11-16.14.35:694][503]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
[2022.05.11-16.14.35:847][510]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
[2022.05.11-16.15.02:886][931]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
Exception thrown at 0x00007FF6AA799E27 in ENENRATesting-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0x0000000000000008.