Sharing the log as a google drive link, I’m not allowed to attach files as a new user.
I am having an issue with my PCVR game. Everything has been working fine in the editor, I haven’t run into any issues during development until now when I’m trying to package the build for playtesting. When a headset is connected to SteamVR, the game will not load at all. It will hang on a black screen not responding. When I run it without a headset, it boots up, but then I connect a headset afterwards and it does not enter the VR game.
I ran into this issue a little while ago and, for some reason, creating/deleting a C++ class seemed to work whenever I needed to fix it. This doesn’t work anymore and I’m grasping at straws trying to fix it because it is really stalling development.
Knowing me, there is probably one little thing I’m missing that will fix everything but I just can’t find it. Please help.
I don’t know what setting broke it, but I ended up just reverting to the last functional version and starting from there and everything is normal again.
I will test some things and post in here what I find. Both for my own future reference, as well as anybody who might hop in here looking for answers as well.
All I know as of now is that it has something to do with the rendering settings, as I had tried changing a number of those to try to help with performance
Another update: it was not the project settings but a missing component or framework. If you run into this issue, check your visual studio installer to make sure you have the proper components for packaging builds.
I’ve yet to figure out which one I am missing. However, using GitHub I have placed the current project onto a different PC and packaged a build that has no crashes or issues. So it is a PC configuration error.