Hello, my packaged build (Win64) is crashing at startup. The project I have for the moment is very minimal, but working fine in the editor. I have not modified the engine or have any C++ classes.
I have tried packaging 2 different clean template projects and everything worked. I have also tried a Full Rebuild and included all Content.
Here’s the callstack:
MachineId:3284F46A4E3704A75AA7C5A5DB532BDD
EpicAccountId:133f7f3bc3d94fbbaae30a9bf538c100
Fatal error: [File:F:\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\GlobalShader.cpp] [Line: 339]
Missing global shader FPixelShaderDeclaration, Please make sure cooking was successful.
UE4Game!FDebug::AssertFailed() [f:\documents\github\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Game!VerifyGlobalShaders() [f:\documents\github\unrealengine\engine\source\runtime\engine\private\globalshader.cpp:342]
UE4Game!GetGlobalShaderMap() [f:\documents\github\unrealengine\engine\source\runtime\engine\private\globalshader.cpp:632]
UE4Game!FEngineLoop::PreInit() [f:\documents\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1539]
UE4Game!GuardedMain() [f:\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:113]
UE4Game!GuardedMainWrapper() [f:\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Game!WinMain() [f:\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Game!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
And here’s the crash log
Any idea?
Thanks in advance!