Package without source

I have a compiled UE4Editor-Cmd.exe and UE4Game-Shipping-Win64.exe with all the necessary .dlls.

I would like to take a non-code project and package it for use with UE4Game-Shipping-Win64.exe. I would like to do this without source code. This seems to not be possible as there is a dependency with the Engine/Source/ directory when packaging through RunUAT’s BuildCookRun. Is it possible to create a project .pak file to use with the UE4Game-Shipping-Win64.exe WITHOUT the Engine/Source/ dependency? If not, why is there a dependency?

Also, if I create a project .pak file from the Cooked/ directory in a project, how do I associate the UE4Game-Shipping-Win64.exe with this .pak file?

I see similar questions have been asked in the past:

Am I missing something?

Thank you

Hey Sarit,

You should be able to use the -skipbuild or -nocompile parameters to avoid the source dependency when packaging in the Shipping Configuration for Windows 64 through UAT.

Let me know if this does not work for you and we can investigate further.

Thank you,

Andrew Hurley