UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.23.40:775][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → C:/Users/mojool/Documents/Unreal Projects/mosnpuzzle/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.23.40:804][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.23.40:806][ 0]LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset because was already requeued once
LogHttp:Warning: 000000E0CCD25D80: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp:Warning: 000000E0CCD25D80: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 000000E0CCD25D80: libcurl info message cache 1 (Closing connection 14)
LogHttp:Warning: 000000E0CCD26680: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp:Warning: 000000E0CCD26680: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 000000E0CCD26680: libcurl info message cache 1 (Closing connection 15)
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.23.40:808][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → C:/Users/mojool/Documents/Unreal Projects/mosnpuzzle/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.26.16:027][ 0]LogTemp:Display: Finished compile of shader map 0x00000045E07DB580
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.26.16:027][ 0]LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x00000045E07DB580, marking material BoneWeightMaterial as finished
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.26.16:029][ 0]LogTemp:Display: Marking material as finished 0x00000045DF0C2F80
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.03.01-19.26.16:134][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/mojool/Documents/Unreal Projects/mosnpuzzle/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
It looks like you’re having a host issue:
LogHttp:Warning: 000000E0CCD25D80: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp:Warning: 000000E0CCD25D80: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 000000E0CCD25D80: libcurl info message cache 1 (Closing connection 14)
LogHttp:Warning: 000000E0CCD26680: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp:Warning: 000000E0CCD26680: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 000000E0CCD26680: libcurl info message cache 1 (Closing connection 15)
- What exactly are you trying to do besides package for Android ETC1?
- What have you set up in your project?
- Can you reproduce this in a newly created project?
this warning not problem for me,beacuse my package work fine.but sometimes when packaging project i think unreal try to connect to internet and this host and i dont know why?
i want to find what happen?
Can you please answer the additional questions I asked in my first post? Could you also upload the full error output log as a .txt file with your next response?
Thanks!
Hey
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you!
I don’t think this was a bug report or problem. I think this was asking why. As am I: why is my dedicated server connecting to Epic?
What are sending to Epic servers???
Is it legale???
I’m having the same problem.
I don’t have Internet at my house and it would make sense that this pointer to datarouter.ol.epicgames.Com following in “closing connection” would just slow down my computer more than UE4 already does…
Addressing this issue and offering a solution would be much help I am sure.
Hello, just turn off Windows Firewall Defender and it should solve your problem.