Hi, I am triing to package my Architecture Project in Unreal 5.5. Because the reimport function of FBX and GLTF seems to be completely broken with Blender Geo, i tried to use USD to import my scene. I activated the USD Plugin and load the USD in the USD Stager. Everything working good so far, even reimport. But when i try to package my Project, the USD is missing.
I tried to create a level Blueprint that opens the USD Stage with an external file, but seems like this is not packaging, too.
I did internal test on packaging your USD stage actor for cooked application.
You still cannot do it with an editor that comes from the launcher. You still need to rebuild the editor from source while enabling the FORCE_ANSI_ALLOCATOR=1, and then you have to package with the custom built editor.
ATM The simplest way would be to duplicate your project and import the USD stage actor into the content browser and scene just for the packaging.