Package UE5EA@mac_os project for Windows

Hi all,

I’m building a scenery visualisation project using UE5 and I’d like to share the built project with some others, some of which have a Windows machine while I created the game on Mac OS.

I’ve previously tried the same thing using Unity, but eventually switched to Unreal and so far it’s going really well. I’ve purchased two Brushify packs and UltraDynamicSky and I’m impressed with the result.
When I started using UE I read this statement about multi-platform development and didn’t think about it any further until yesterday, when I was ready to create a test build to give to a friend who has a Windows machine. From my experiences with Unity I had assumed that this was probably similar - under Unity I could build a Windows .exe + folder distributable build right from the editor on Mac OS.
It turns out to be a bit more complicated than that, so I have tried to figure out how to do that.

Unfortunately I don’t have a dedicated Windows machine available, but as far as I could see there are a few different options, but I don’t understand them well enough to settle for one.
So far I’ve thought about these possible routes, but I’m unsure what would be a reasonable (or even a functioning) one:

  • zip up the project using the option in the editor; ask my friend to install the same UE5 version on their windows box and send them the .zip so that they can build the windows version themselves;
  • set up source control and share the project with them so that they can build it;
  • using containers (I’m fairly familiar with using Docker locally or as deployment platform)
  • there’s something called AutoSDK that looks interesting, but I can’t figure out what it is yet

What would be the best way to go? I’m tempted to pick the first one because it looks plain and simple, but I’ve also read some (older) statements here and there of assets not being included in those zipped archives.

Thanks :slight_smile:

Fwiw, just created a zipped archive from the editor and looked at the contents. It apparently contains a verbatim copy of the Config and Content folders, and skipped the Intermediate and Saved folders. So I guess it’s good to go, will try that route first.