Download

package to .APK goes wrong, but i am out of ideas :)

Oh man, i am not good at these logs, staring for this for days. Anybody smarter then me who can help me out?

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(772694167) SRandInit(772694167).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.088368
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3561208
LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 28 2017 11:49:47
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line: -EpicPortal
LogInit: Base directory: D:/software/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: LAPTOP-UC72NLRL
LogInit: User: rober
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.835938 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 274.69 MB used, 274.69 MB peak
LogMemory: Process Virtual Memory: 260.98 MB used, 260.98 MB peak
LogMemory: Physical Memory: 11843.15 MB used, 20864.98 MB free, 32708.13 MB total
LogMemory: Virtual Memory: 658.13 MB used, 20864.98 MB free, 134217728.00 MB total
LogInit: Using OS detected language (nl-NL).
LogInit: Using OS detected locale (nl-NL).
LogTextLocalizationManager: No localization for ‘nl-NL’ exists, so ‘en’ will be used for the language.
LogTextLocalizationManager: No localization for ‘nl-NL’ exists, so ‘en’ will be used for the locale.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080’ (Feature Level 11_0)
LogD3D11RHI: 8076/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1be0 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1080’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -9 characters bigger than the processId version (…/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/Intermediate/Shaders/WorkingDirectory/11004/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/rober/AppData/Local/Temp/UnrealShaderWorkingDir/E3C80DFA43D52026FC0CFE9812E0E2F3/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 90MB C:/Users/rober/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/rober/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/rober/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: Mobile_foon_app , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1004802879)
LogAssetRegistry: FAssetRegistry took 0.0260 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.017188 seconds
LogUObjectArray: 34261 objects as part of root set at end of initial load.
LogUObjectAllocator: 7272488 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: GoogleVR API created
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 90MB C:/Users/rober/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Unreal/games_editor/Mobile_foon_app_VCA/Content/’ took 0.05s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/Content/Maps/Level_2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world level_2
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 66.891ms to complete.
LogFileHelpers: Loading map ‘Level_2’ took 1.368
LogCollectionManager: Loaded 0 collections in 0.001275 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal/games_editor/Mobile_foon_app_VCA/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal/games_editor/Mobile_foon_app_VCA/Content/Developers/rober/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal/games_editor/Mobile_foon_app_VCA/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0089 seconds. Added 2330 classes and 494 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000244 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogRenderer: Reallocating scene render targets to support 1224x556 NumSamples 1 (Frame:1).
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 15.09 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.21 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogContentStreaming: Texture pool size now 8000 MB
LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 9.3166 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000187 seconds (updated 0 objects)
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_1, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Led_groen, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy niks, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy test_texture_75_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy test_texture_74_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy excavator_gardenier_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy teksten_meldenBijdeuitvoerder_Material_001_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy voorgevel1_voorgevelbricks_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy voorgevel1_deur_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy voorgevel1_geveleigen_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy riool_Material_001_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stort_Material_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pipo_mobiel_base_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy stoep_DefaultMaterial_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy BasicShapeMaterial, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy aggegraat_groot_panel1_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy aggegraat_groot_cover_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy aggegraat_groot_panel3_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy dixi_base_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy blauw, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Rock_Sandstone, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy sleepbak_DefaultMaterial_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy blauw1, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy BoomMobiel_boom_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy BUS1_txt_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy veiligheidsinsl_001_Base_Color_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy toolbox_001_Base_Color_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy stortvlak_Material_001_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy sjalon_VIESbase_BaseColor_Mat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bodymat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hatmat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shoesmat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hairmat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bottommat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Topmat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bodymat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shoesmat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bottommat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Topmat, compiling.
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hairmat, compiling.
TextureStreamingBuild:Display: Compiling optional shaders took 2.905 seconds.
LogLevel:Display: Export Material TexCoord Scales took 0.059 seconds.
TextureStreamingBuild:Display: Build Texture Streaming took 0.012 seconds.
LogEditorBuildUtils: Build time 0:03
LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Level_2" FILE="…/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/Content/Maps/Level_2.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=827.05ms
LogSavePackage: Moving ‘…/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/Saved/Level_2ED5401D64830F2A37A316191613ED20E.tmp’ to ‘…/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/Content/Maps/Level_2.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/Unreal/games_editor/Mobile_foon_app_VCA/Content/Maps/Level_2.umap
LogFileHelpers: Saving map ‘Level_2’ took 1.295
UATHelper: Packaging (Android (All)): Running AutomationTool…
UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal/games_editor/Mobile_foon_app_VCA/Mobile_foon_app.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal/games_editor/Mobile_foon_app_VCA/Mobile_foon_app.uproject -cook -stage -archive -archivedirectory=“C:/UNREA
LengineSSD/playable games” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -utf8output
UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject
UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: D:\software\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Mobile_foon_app Android Development -Project=D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject -NoUBTMakefiles -remoteini=“D:\Unreal\games_editor\Mo
bile_foon_app_VCA” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 23, GccVersion: 4.9
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 1,023723s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: D:\software\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Mobile_foon_app Android Development -Project=D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject -NoUBTMakefiles -remoteini=“D:\Unreal\games_editor\Mo
bile_foon_app_VCA” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 23, GccVersion: 4.9
UATHelper: Packaging (Android (All)): Running AutomationTool…
UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal/games_editor/Mobile_foon_app_VCA/Mobile_foon_app.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal/games_editor/Mobile_foon_app_VCA/Mobile_foon_app.uproject -cook -stage -archive -archivedirectory=“C:/UNREA
LengineSSD/playable games” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -utf8output
UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject
UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: D:\software\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Mobile_foon_app Android Development -Project=D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject -NoUBTMakefiles -remoteini=“D:\Unreal\games_editor\Mo
bile_foon_app_VCA” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 23, GccVersion: 4.9
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 1,0307404s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: D:\software\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Mobile_foon_app Android Development -Project=D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject -NoUBTMakefiles -remoteini=“D:\Unreal\games_editor\Mo
bile_foon_app_VCA” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 23, GccVersion: 4.9
UATHelper: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API ‘android-23’
UATHelper: Packaging (Android (All)): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Android (All)): UnrealBuildTool: Deploying Mobile_foon_app Android Development…
UATHelper: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: D:\Unreal\games_editor\Mobile_foon_app_VCA\Binaries\Android\Mobile_foon_app.target
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVRController\GearVRController_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: …\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVRController/GearVRController_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: …\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====12-2-2018 09:34:22====PREPARING TO MAKE APK=================================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level ‘android-23’
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Patching ant.bat to work around commandline length limit (using unused drive letter Z:)
UATHelper: Packaging (Android (All)): UnrealBuildTool: Using package name: ‘com.YourCompany.Mobile_foon_app’
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file D:\Unreal\games_editor\Mobile_foon_app_VCA\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file D:\Unreal\games_editor\Mobile_foon_app_VCA\Build\Android\src\com\YourCompany\Mobile_foon_app\AlarmReceiver.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file D:\Unreal\games_editor\Mobile_foon_app_VCA\Build\Android\src\com\YourCompany\Mobile_foon_app\DownloaderActivity.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file D:\Unreal\games_editor\Mobile_foon_app_VCA\Build\Android\src\com\YourCompany\Mobile_foon_app\OBBDownloaderService.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir D:\Unreal\games_editor\Mobile_foon_app_VCA\Build\Android\src\com\YourCompany\Mobile_foon_app
UATHelper: Packaging (Android (All)): UnrealBuildTool: D:\Unreal\games_editor\Mobile_foon_app_VCA\Binaries\Android\Mobile_foon_app-armv7-es2.apk is out of date due to newer input file D:\Unreal\games_editor\Mobile_foon_app_VCA\Binaries\Android\Mobile_foon_app-armv7-es2.so
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL Init: armeabi-v7a
UATHelper: Packaging (Android (All)): UnrealBuildTool: Android Permission Plugin Init
UATHelper: Packaging (Android (All)): UnrealBuildTool: GearVR init
UATHelper: Packaging (Android (All)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
UATHelper: Packaging (Android (All)): UnrealBuildTool: GearVRController init
UATHelper: Packaging (Android (All)): UnrealBuildTool: Google Cloud Messaging init
UATHelper: Packaging (Android (All)): UnrealBuildTool: GCMClientSenderID set: false
UATHelper: Packaging (Android (All)): UnrealBuildTool: GoogleVRHMD init
UATHelper: Packaging (Android (All)): UnrealBuildTool: Sustained-performance mode is not desired
UATHelper: Packaging (Android (All)): UnrealBuildTool: Project supports daydream, will enable async reprojection when possible.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Android Voice init
UATHelper: Packaging (Android (All)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UATHelper: Packaging (Android (All)): UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application
UATHelper: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = False
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: C:\NVPACK\android-sdk-windows\extras\google\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: …\Source\ThirdParty\Android\extras\google\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: …\Source\ThirdParty\Android\extras\android\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.android.support, support-v13, 25.0.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AAR: support-v4: 25.0.0 newer than 23.0.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AAR: support-annotations: 25.0.0 newer than 23.0.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: Extracting AARs
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====12-2-2018 09:34:23====PREPARING NATIVE CODE=================================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UATHelper: Packaging (Android (All)): UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application
UATHelper: Packaging (Android (All)): UnrealBuildTool: Copying permission_library directory to staging before build
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Directory …/Source/ThirdParty/AndroidPermission/permission_library copied to D:\Unreal\games_editor\Mobile_foon_app_VCA\Intermediate/Android/APK/JavaLibs/permission_library
UATHelper: Packaging (Android (All)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Directory …/Source/ThirdParty/GoogleVR/lib/common_library copied to D:\Unreal\games_editor\Mobile_foon_app_VCA\Intermediate/Android/APK/JavaLibs/common_library
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====12-2-2018 09:34:23====UPDATING BUILD CONFIGURATION FILES====================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: **************************************************************************
UATHelper: Packaging (Android (All)): UnrealBuildTool: The “android” command is deprecated.
UATHelper: Packaging (Android (All)): UnrealBuildTool: For manual SDK, AVD, and project management, please use Android Studio.
UATHelper: Packaging (Android (All)): UnrealBuildTool: For command-line tools, use tools\bin\sdkmanager.bat
UATHelper: Packaging (Android (All)): UnrealBuildTool: and tools\bin\avdmanager.bat
UATHelper: Packaging (Android (All)): UnrealBuildTool: **************************************************************************
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Invalid or unsupported command “–silent update lib-project --path JavaLibs/common_library --target android-23”
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Supported commands are:
UATHelper: Packaging (Android (All)): UnrealBuildTool: android list target
UATHelper: Packaging (Android (All)): UnrealBuildTool: android list avd
UATHelper: Packaging (Android (All)): UnrealBuildTool: android list device
UATHelper: Packaging (Android (All)): UnrealBuildTool: android create avd
UATHelper: Packaging (Android (All)): UnrealBuildTool: android move avd
UATHelper: Packaging (Android (All)): UnrealBuildTool: android delete avd
UATHelper: Packaging (Android (All)): UnrealBuildTool: android list sdk
UATHelper: Packaging (Android (All)): UnrealBuildTool: android update sdk
UATHelper: Packaging (Android (All)): UnrealBuildTool: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/common_library --target android-23
UATHelper: Packaging (Android (All)): UnrealBuildTool: Total build time: 3,13 seconds (NoActionsToExecute executor: 0,00 seconds)
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 3,3487029s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\software\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Mobile_foon_app Android Development -Project=D:\Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject D:
Unreal\games_editor\Mobile_foon_app_VCA\Mobile_foon_app.uproject -NoUBTMakefiles -remoteini=“D:\Unreal\games_editor\Mobile_foon_app_VCA” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.02.12-09.34.19.txt’
UATHelper: Packaging (Android (All)): bij AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (All)): bij AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (All)): bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (All)): bij AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): bij AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (All)): bij Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (All)): bij BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (All)): bij BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (All)): bij AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (All)): bij AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (All)): bij AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (All)): bij AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (All)): bij AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Android (All)): bij AutomationTool.Program.Main()
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

You have probably the newest Android SDKs installed which are incompatible with ANT… I would recommend you to update UE to 4.17 or higher and turn on Gradle build system.

Goes wrong? Goes sexual? In the hood?