So I’m pretty far into production of my new game, decided to make it in Ue4 vs Unity this time, but there’s just a few things that I’m trying to understand, for one, package size.
My IOS builds have been, since the start, around 140 mbs, my first build months ago was 140 mbs, which barely contained anything and my latest is 148 mbs. Since then, I’ve added 3d models, textures, particles, code ext ext. My Question is how can a blank ish project be at 140mbs but only grow 8-10 mbs when adding everything that actually makes the game. To clarifie, I have toggled every togglable option to optimize performances and build size, only packaging levels I use, migrated the content brower, ext ext.