Basically I want my phone to control my Unreal project’s camera, but its not working. I am able to get my project onto my phone, and even managed to get it to work with GearVR. But when I uncheck the option “Configure the AndroidManifest for deployment to GearVR”, my game launches correctly full screen without GearVR, but moving my phone does nothing for the camera.
How do I get my game’s camera to move when I move my phone in the air, without using GearVR?
You will need to read the accelerometer and gyros to control the camera yourself. The GearVR provides a more accurate gyro/accel as part of the hardware.