Hi guys, how do I get the “Windows (32-bit)” option under Package Project?
I only have “Windows (64-bit)” option now, but in the past I’ve seen both.
Using:
UE 4.25.0
Microsoft Visual Studio Community 2019 - Version 16.5.4
Hi guys, how do I get the “Windows (32-bit)” option under Package Project?
I only have “Windows (64-bit)” option now, but in the past I’ve seen both.
Using:
UE 4.25.0
Microsoft Visual Studio Community 2019 - Version 16.5.4
Unreal Engine 4.25 includes some major serialization changes to improve load times. A side effect of these changes is that cooked data is no longer compatible between Win32 and Win64 executables. Projects will need to cook two sets of data to support both build types. However, 64bit Windows will still run Win32 executables so shipping only a Win32 version could be an option for some projects that wish to support 32 bit Windows.
Read more here - Unreal Engine 4.25 Release Notes | Unreal Engine Documentation
Thank you HARMze :)! So does “We are officially deprecating our Win32 support. It will be included in Unreal Engine 4.25 and Unreal Engine 4.26, but support for 32-bit Windows operating systems will be removed in a future release.” mean support for packaging a Win32 build will be deprecated in the future?
Yes, I guess this is because 100% go to 64bit and refuse 32bit. in General, this will facilitate and optimize the game. Mac macOS switched fully to 64 bit. So maybe windows will be next 
And in 4.25 android lost old formats too.
Ok great, that makes sense, thank you so much for replying :)!