like the military pack for example, no one had a way to know how bad that is for 80 dollars until they purchased then u got to fight ue for a refund, the urban city pack is bad, it hasnt worked completely right since he made it months n months ago i should know i was one of the very first buyers of it,t here is more examples
the modular sci fi stuff is amaizng and priced amazing, that guy knows how to work and charge for his stuff .
How about 3 I know for sure took quite some time to put together.
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So you claim everyone or atleast 50 percent of the marketplace took that much time and deserves that type of price?
If epic is going to let people charge outrageous prices for broken products they need to make them fix them. I should not have to email a develoepr 500 times to try to fix something that should of bee correct or fixed if it wasnt in the first place.
I pa 400 dollars for a ps4 becuase i know it will work when i buy it and if it doesnt i get my money back or a new product that I know does w0rk. I have been burnt twice on marketplace for pretty expensive packs to me and soon as that starts happening to more and more people watch and see how many more 100 of these threads will be made
…ironically was ported from Unity.
A couple good points though: in the technical aspects of the asset, they should include whether or not the materials are PBR (most say if they are, but the military asset pack 1 for example does not), and from the complaints of the urban city pack it seems that modular assets should indicate if all the models will snap to a certain grid size and which models (if any) are free hand placed (that is what I could gather from the coments there).
Some wireframes could be good too that way people can see how effective the polygons where used.
You wouldthink it was for mobile.
I’m not sure what the poly budget is for mobile, and it definitly looks like an asset for a mobile game, but that upper poly limit of 20k makes me think it wouldn’t work out too well.
Also how can models have bugs? I see a few comments on some packs that say a model pack has ‘bugs.’ I usually associate bugs with a program.
How about 3 I know for sure took quite some time to put together.
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But look, if you know how to do it, this does not take that long. It only took long because they had a learning curve while creating it.
You can not charge people for your learning curve! That is really unfair. How is it my fault is someone is a bit on the slow side of things?
You put someone on the job with experience, it does not take him 100 hours to get this done!
Also, 20h for a texture…c’mon, are you hand painting it on actual canvas and then take a photo under perfect diffuse light in a studio to get the albedo?
What are you doing in 20h if you have halfway know your techniques?
It seems like a handful of people are either ignorant to the hard work that goes into creating high quality assets or are straight up dismissive about it. Arguing that people shouldn’t be entitled to earn a living at the standard of other industry artists on the Marketplace is bull.
It’s gutless to suggest that artists and programmers shouldn’t expect to earn a comparable living to what they earn elsewhere in the industry and it shows how much of a godawful person you are to suggest how Epic should short change us so you can save a buck. Industry artists and animators expect to make $35 an hour PLUS BENEFITS working on your project.
Source: http://www.gamasutra.com/salarysurvey2014.pdf.
Yes. I expect to earn the industry standard on the Unreal Marketplace.
If you expect to earn an industry standard then give working industry work,. not half *** work that doesnt work upon purchase.
that is the most ridiculous thing I have ever seen. industry artists make that much because they are proven, you expecting to model something solely on a market place for a year and make what a top designer does who has been doing it for an average of 5 or 6 years. gtfo of here. that is your tbh
You do not determine your worth, your product and ur consumers do. because they are the ones who decide if you are worth what you claim
a pepsi would cost me a lot to make but that doesnt mean I am going to pay 10 dollars for one at the store.
you said “its cheaper to buy then do it yourself” that fits anything in life almost.
price is a topic if something dont work right, and it is a when someone wants paid like a designer for rockstar games tbh
you realize there is barely any AAA developers on this site right? yet you think charging AAA prices because you think your work may be AAA quality is cool? Also the AAA studios has a good bit of stuff exclusive to there game so you pay designers for exclusive work, on a market place a 100 peoplecould have the exact same assett as you so you got to take that into consideration. your not working for a individual studio and you are mass producing a product.
Here is the problem you see with Unity assets.
Unity assets are usually relatively low effort endeavors by artists because they don’t expect to earn a fair industry wage for the work they put in. What happens is artists rush through their work as quickly as possible without really taking the care and effort to make sure their work looks right for a professional production. If you expect prices to drop you should also expect a larger influx of packs at the quality of the military pack because it becomes less worth an artist’s time to continue to improve their work or fix any issues that might crop up.
For example you mention the Urban pack hasn’t worked right since you first got it. The most likely reason he hasn’t fixed it as quickly as he could have is because the amount of money he has made is so far below the amount of time that it would take for him to fix everything that he’s simply decided to put his effort into work that is likely to earn him a more fair wage until he comes back around to it. That leaves you in a bad position because now you’re left waiting months and months for a fix to the issues you’re experiencing.
It’s a lose/lose for everyone involved. You don’t have a working Urban City pack. He hasn’t made what he considers a fair wage for his work. And the reputation of the Epic Marketplace takes a dive. And one of those three things is your problem.
Relax, my friend.
All I’m saying is that people if don’t earn an industry standard rate, they’re going to give you sub-industry standard work. Now that you have spent money on sub-industry standard work, how does it feel? It sucks right? That’s what happens when you don’t pay an industry standard wage. You get stuff that doesn’t look work or perform well. And that isn’t anyone’s but yours because you’re the one left dealing with it.
It’s not. From what I understand it doesn’t follow a PBR workflow which is what Unreal uses. I don’t know how Epic okay’d that.
Yeah it is probably why I am frustrated. I don’t mind paying for the work I have a guy that made the rpg template do extra work for me all the time and I have no issues with it. i am just frustrated when I spend money on something and it not work and still doesnt work correct 6 months later.
I have no issues paying for quality but I can understand why some people can not afford to pay for triple A work. but I should step out of the convo since I am letting my frustration for what happened personally fuel my argument here.
Of course, I’m totally with you man. I bought a cloud system on Unity a few years ago for $100 many years ago and it was a train wreck. I understand how frustrating it can be to feel like you’ve been robbed. But what would help you isn’t lowered prices as much as proper demo and preview system for Marketplace packages so you can get a better idea of exactly what you’re buying. That I am totally behind and fully support.
I’m not scared to showcase my work and I would happily preview it everyone interested in making a purchase. I’m just saying that it’s not wrong for me to expect to earn an industry standard doing so. They’re different things, right?
Forget to play the Quality card here everytime you post.
Let me put it in bold for you:
The majority of items on the UE marketplace are of mediocre quality. UE market place is no different to Unity asset store.
Almost every item has quality complains in the reviews. (UVs, Collisions, Light built, no wind, no LODs…the list is long)
This is btw the only reason why I have not bought anything yet. With so many flaws I am faster doing it myself than revising some hobby guys work.
And you say UE4 market place should apply professional prices…dream on. Not as long only a few percent of the items there get 5 star ratings and only positive comments.
Much of the bad eggs are actually form Manufactura4K. It shows that the marketplace people really do not look close enough on what is submitted, or do not have the necessary background to judge properly.
You show me a website where I can read your CV and see that you have worked permanently in a studio for AAA games, then I buy that you do quality. For all that I know, you are a hobby-freelancer who founded his little gig with his four friends, or maybe better: his four alter egos.
I see what you are saying, i would gladly pay 100 dollars for something if i could see it and test it in a demo,. then if i paid for it n didn’t like it it’d be my fault. I think thats what we should all work on is getting that stuff implemented. Like I bought the alpine landscape and it works amazing fo rme I easily think its worth the money and I would probably pay more for it. but he actually let me test a demo of it before I bought it which literally made me decide to buy it.