CheapModeler: I appreciate your opinion man, but you really need to calm down and stop taking things so personally. I never once complained at ALL nor did I ever say the creators shouldn’t get what they deserve for their work. This is supposed to be a discussion and if you’re comments are going to have attitude I’m not going to bother to respond to them. Please keep calm and discuss or don’t comment. AS you keep saying, the choice is the users, and you can move onto other topics to post in instead if this is bothering you.
As for cars, your analogy is a little off. First because this isn’t purchasing and collecting final products. Epic provides the “frame”. Now the choice of parts you put on the car is up to you. There are expensive parts, cheap parts and then there are custom parts. Then there are large companies that make their own, assemble their own etc… at the end of the day, the products are completely different and the analogy doesn’t quite work. Not to mention there are expensive hobbies and cheaper hobbies. I’m not saying this hobby is for the rich, but if I want to try out 6 different animation packs to see the one I like the best, try out the three different inventory systems, rpg systems 4 of the particle systems. I don’t want to spend over $1000 and use only $300 worth. Though I do get your point. Perhaps the idea would be better represented by saying, would you not pay retail price for Microsoft Word if you’re a hobbyist writer? And you probably wouldnt. You would use a more generic writer, or get a student version, or worse yet, download it from a pirate site in which case the dev never wins and i dont support that.
**_cDub: **I have a project I’ve been on for a few months now and I’ve made a lot of my own models and stuff as place holders for the time being and bought the things I really need and want in place now. I DO know when and what I need for my project. What I’m not sure of for instance… is do I want to buy Kubolds sword and shield set. I don’t need it. His rifle set does what I need. I dont need the sword and shield setl. However, there is **one **animation in it that would work well for me I THINK for a melee combat system. But I don’t need the rest and I think those sets are fairly priced as is… Would I pay $15 for it… ya to see if it would work in my set. Thats my point. Would I pay $20 for the minimap? NOOO… I know I can do that on my own. Especially with the help online. Would I have liked it in less than 5mins to have seen how it was done quickly? Sure. But not for $20. I instead used the animgraph and blending by bone to make my melee system work without that animation. Would it look better with it though? I dont know… maybe… hard to say til I try it.
Allar: I don’t know what the cost of the generic shooter is. I agree with the approach though. Maybe it balances out in the end. Perhaps if new people to the scene don’t know how much time and work is invovled in creating a game wouldn’t understand the value. I’ve created all mechanics in my game myself (which online help of course from the community). But everything from simple stamina system, pistol, machine gun, rifle and bows shooting system, inventory and ammo systems to complicated counter attack systems hand to hand fighting. Outside of character functions, AI, teams for MP, character selection, leveling up system etc…etc… while also learning the interface. It is a lot of work and takes dedication. If I knew how it would be before I started I would honestly probably have purchased a game like yours, or a TPS starter kit or something. While I’m a fan of doing things my own way, knowing how its setup by someone already would have saved lots of time.
TLDR: I agree with this approach regardless of the size of the content released. Though it should be priced accordingly. A cheaper version for personal use. Maybe they dont use your system in the end but they make their own with your help. Thats why you got something from them. But at the same time, if they want the entire system copy and pasted. They can pay full amount for full use of it in commercial products.
Maybe there’d be better or similar success selling individual systems that make up the game rather than the full thing. At some point when my project is done, maybe I’ll take some time and do that.