You do realize, oh wise AAA-pro , that you managed to prove your own statement worng. -> Die for sure w/o meat, but wait…not so for sure with supplements.
Pixel-Perfect-Polygons… is not that also an oxymoron.
Just put something on the marketplace and stop arguing about milk.
I’m not , but just wanted to tell you the hammer is being sold at its “right” price. And as you are accepting the hammer price without questioning the hammer factory you should also accept the prices people put on their own property because they also have their own reasons for their prices to be “right”. That if they are doing it wrong or what is another subject. We’re talking about majority of sellers.
And if another tool company produces a hammer at $2k dollars because there is enough demand to justify it then that will happen. And, if there is another tool company that produces a hammer at $200 that is what will happen. And, it will continue to rise or drop based upon the value of the tool and the demand from the professionals who would use that tool. But yes, it is entirely and utterly without question that a producer of tools is allowed to sell their tool at whatever price they deem is most financially appropriate and NOT to allow the most craftsman the ability to access the tool. It is NOT the producer of the tool’s interest that everyone has a hammer. It IS the producer of the tool’s interest to maximize their profits.
This is business. Maybe everyone who is complaining hasn’t had to do any greater responsibility than sit in a dorm room paid for by grants, parents, and financial aid. But people and especially businesses have financial responsibilities. No one should be compelled to infringe upon their own financial security for your personal enjoyment.
Look I understand if you don’t like my attitude. I have no ill-will against you or thankstipscom nor do I think I’m better than anyone here. But I’m also not going to hold my tongue out of fear for losing a dollar. That would mean selling myself out and I have way too much pride to do that. I hope you would respect me for such.
Maybe thankstipscom is right. But he has been expressing his opinion by being incredibly self-defensive about accepting any discussion of how much of a poor opinion he cast. How it comes across is that he isn’t looking for discussion about his opinion as much as he is looking for ways in which his opinion can be incorporated. He wants prices slashed. He wants easy access to marketplace assets. And so I discussed this opinion. I did so fairly. But instead of defending HIS OPINION he defended HIS RIGHT TO HAVE HIS OPINION. Those are two different things.
His opinion is fair game for debate. But no one ever contested his right to have his opinion. No me. Not anyone else. The fact that I went after his opinion with a straight razor and sliced its jugular in two has left him confused and thinking that I must have attacked his right to have that opinion. I have not.
His opinion was a shell of a thought driven by a light wallet. But he is entitled to that shell of a thought and I will fight on his behalf against anyone who says he isn’t. But he needs to come to grips with the fact that if I say his opinion is wrong that that is my opinion and I am entitled to it as much as he is entitled to his own opinion.
this game stuff yall have me on I am still trying to learn, but business and marketing and etc I been doing well of 15 years so I know how it works. consumer demand wins no matter what excuse or thought or reason you can think of consumer demand will always win or your company ceases to exist.
I actually like you and love your work if we are being honest. I just don’t like how you get mad at people for complaining about pricing, instead of speaking to them about it and explaining to them why things happen you kind of attack people. I am in business so s a business sense that is kind of bad, its probably different from a developers sense.
What I’m saying is that you’re allowed to try the jacket on in store before you buy it. you don’t buy it, get home. Then are allowed to try it on. Only to find out it doesn’t fit the way you like after all. Or the quality of the stitching wasn’t what you thought. So you dont buy it. If you buy online then you send it back. Generally you pay for shipping. Least you didnt pay the full amount for something you didnt want
Exactly. Then you should understand as well as I do (spent the past few years working first at Omnicom now my own private firm) that prices can be set by the producer where they deem is the most profitable. Just because some people are priced out of purchasing it is not the problem of the producer so long as the producer is selling enough of their product to be profitable to THEM.
I fully understand how difficult it is working out of your pocket. Not only because I’ve been paying for everything otu of my own pocket, but my friend is the lead developer behind Jelkynn Heights which he has been working on for several years now and started entirely out of his pocket. These are just the sort of costs associated with it. You should be thankful that I am that we have the opportunity to learn tehse trade skills as is
I completely agree with that, my biggest is every consumer has a right to complain and as a business owner instead of attack you should explain. instead of losing a none understanding customer you can gain one who does understand. and yeah if the majority is o.k. with price then theres nothing can really be done.
As far as the proposed solution goes. That could work with recognizable assets like some of the modular environment packs here. If they see a commercial or published product using their stuff, they could have a pretty easy time making you cough up the money for the extended permissions.
But there are certain models that you see in every game that no one would probably would notice was used in another game unless they would pay weirdly close attention to it. It would be safer for them to get a price that meets the demands.
For code it is also diffent. If you buy a blueprint, figure out how it works and start a new project and set up the logic from scratch, you technically didn’t use that asset in you project. Unless some one hacks the game, no one would know if the UAV in call of duty uses the same code that the UAV in BF4 uses.
Your idea isn’t a bad one, but it is one that is going to make some people nervous whether or not they will be able to buy milk.
I’ve spent lots of time finding free, quality assets and tutorials online as a hobby even. Some are 50,000 leagues under garbage though (so many blender-for-beginners-part-1’s out there that its not even funny), but there is some really cool stuff. The way I see it, it is better to use a free, half decent asset for a personal project and buy the real deal when you start to wow people then it is to buy something and risk not finishing your game.
But how is lowering the price helping you to try the jacket.
You are basically saying, since you can’t try the assets upfront you want us to lower the price because maybe it don’t suite you very well if you buy it.
If we did lower the price even down to 90% off, and then you could afford it at last and it did fit for you as you wanted it to, then what?
Though, is it not semi-honour system based for nearly every software product out there though even with DRM. Everyone on here knows how to find software, music, movies etc illegally if they want to. The only reason we are all so passionate about this topic is because no one on here WANTS to obtain software illegally. The people that do always will. Unity and UE assets are not exempt from that. And even without the hobbyists pricing plan in place, the same is still true today for the assets at full price. Maybe it’s naive to think that making things more accessible curbs stealing them but I do believe this is the case for a lot of people. I mean realistically, how do you even enforce it now right? Like anyone can go spend a few K and buy up every asset then just give them to others for free if they really want to. Regardless the end risk is the same at either plan:
the user can release something having not paid full price and are they worth going after for it? If they’re making several million dollars… yea probably. If not, probably not.
The real questions are, do the creators of the content make more in the end selling the same product fewer times at higher prices or would they make more selling it at lower prices many more times. Most importantly, would they even sell it more if the price was lower?
Thats kind of the point of this discussion. If people say yes i would buy many more assets if the price was lower. I would use only a fraction of that in my release since I’d choose the better of the options in the end so only one or a few would get the release pay out. The others still get something.
I think at this point anyone with the same view would be afraid to voice it for fear of being yelled at. lol
There are a lot of assets I’d like to check out. I’d love to see how the inventory system, level up system, melee combat systems are in other packs compared to the ones I built myself. Maybe they’d help optimize mine. Maybe not. I’d pay a few dollars to find out. It’s more like paying for forum help at that point since I dont need their whole systems.
Realistically no one is gonna buy all the assets for under $20 and then get rich making a game simply cutting and pasting other peoples assets together. Anyone that has more drive than that to make a game most likely wouldnt be in it to rip off the original creator of the asset they used.
I can’t go into the specific details, but I’m at the other end of piracy@unrealengine.com, and behind the scenes we are extremely aggressive about combating piracy and work closely with Epic’s legal counsel and our content creators to address it each time it comes up. We take it very seriously.
That’s the real question, and that’s why we’ve been running regular sales and promotions to see what kind of price discounts and promotion techniques drive sales and which don’t. The most successful sale we’ve done yet was a limited-time flash sale where we discounted three of our most expensive packs by 33% - 50% for three days. Massive surge in sales, and fascinatingly, there was not a significant dropoff in continued sales after the flash sale ended.
Thats precisely part of what I’m saying yes. If I tried the jacket on and I liked and wanted to walk out into the world wearing it like a champ… I’ll pay the full price for it for sure. If I can’t afford it I dont. I can still technically try on jackets I can’t affrod, but I can’t keep them or use them. but thats not really the point.
The jacket comparison as with any physical product is not going to be 100% accurate. The software product is created once and the work goes into it once. (not including support etc obv).
Each jacket is created separately with separate materials that have a fixed cost even if its the same model of jacket. They aren’t selling the same jacket x amount of times. Here we are selling the same product x amount of times.
If I have the money to buy modular building set, or urban city… how do I know which to buy? they’re both up there in price… not unreasonable, I just want to know if I spend $100 or more that I’m getting what I need to make my project. I fully intend on seeing my project through so I don’t mind spending money where I see it fits. I want a really nice looking new york style city level. I wan’t to build a few interiors so players can enter the buildings, go up a few levels and snipe from a windows… etc… but heres the thing… i get the urban city pack and not only can you not entr the buildings. You can’t even make doorways. Not only THAT. but if you do find a way to let the character enter the building… well the inside looking out is transparent. The materials and physics are only one sided. Well is it my fault for not asking? thats subjective. I’m not a pro modeler though I don’t know to ask these things… I would have known had I been able to try it out. Or I would have known had I paid $15-20 for it… and tried it out and realized… ok… this isn’t for me.