Ok enough of the food to asset analogy, its off topic anyway. Maybe I should have said every car is now $500 000 regardless of model. There, now only the rich can drive. Would you accept that? and start taking the bus everywhere or would you question that?
The point of the topic was to discuss how there are probably many users here that even though they may not be able to afford all the high priced assets still want to learn and create games.
Telling those people to shut up or go away because they cant afford the higher priced assets isn’t fair. Thats a very real problem in society in general. Outside of this, even if you’re not rich but can afford the assets, it’s only fair to know what you’re paying for in any purchase. My suggestion was a model whereby the purchase price is what it is and the users can purchase at this price and release their game using that content freely and commercially while offering a lower price point allows the user to use the assets freely on their own but cannot release it without paying for the full release price.