Package prices are too high.

Man thats just an awful outlook to have in life.
What if all of the grocery stores started selling everyday items for $200 … like a carton of milk for $200, loaf of bread for $150. Would you just say “oh… if you cant afford it, dont eat.” No, you question things and find out why and try to understand. Your answers are the the opposing argument to me having said “prices are too high, its a rip off”. Thats not what I or anyone has said. And saying such a thing isn’t fair to the creators. You’re not being blunt anymore you’re being close minded. There is no with anyone asking some questions.

The market being so new is a good point. Competition will definitely drive prices down. As that happens the purchase prices will have to come down or the creators will make even less. Some may stop even creating assets as it’s not worth it anymore. Maybe this is good for hobbyists, maybe not.

**DigitalShock: ** It doesn’t take much to imagine that they didn’t exist. Not too long ago they didnt. The fact that they do draws more people into the scene to try their hand at it. At the same time that feeds back to the asset creators. It’s a cycle, both sides need each other. One can’t take advantage of the other though or the cycle doesn’t work so well.

Let me reiterate, my view is that the purchase price can be what its deemed to be worth. I like when creators take polls from people in the forums providing they actually listen. But there could be a personal use, hobbyist price as well that is significantly lower. This only gives you access to the assets to use in your own space. Never for release. You pay the release price if you want to use it commercially or publicly. Simple as that. No one is asking for anything for free. It’s different if I contracted a creator to make me something and said I’ll only pay you x until I release the game. But that isnt this situation! These are generic assets (some very high quality yes) sold to the mass so to speak. Therefore the work is done already regardless of whether I buy it or not. As I mentioned in my previous post. There’s one in John’s minimap I need. I haven’t tried implementing the myself yet… it may take me 5 mins, it may take me 5 hours. I built most of the map myself already. Would I pay $20 to get that one now, no. Would I pay $5-8 to save myself the time though and see how he did it. Yep. So either John gets 0 from me for his asset, or he gets something, makes no differences now in terms of his time since his time is already spent on it. And before comes in on this note, I don’t need to change hobbies in this case, I simply choose not to buy his asset at all. Choice made, no complaints. :slight_smile:

Point being if there isn’t access to these assets for personal use and hobbyists, then when more creators enter the market and start adding tot he competition, the purchase prices overall will have to drop as mentioned by several. Then you either take the hit or stop making assets. At least in my suggested pricing model, the purchase prices can remain high and be paid out should a buyer release something. But in the meantime can keep the prices competitive by offering them at much lower rates for personal use, may even end up with more sales that way since more people never release and therefore cant justify spending hundreds on assets, but would instead buy them anyway at lower rates and never release because it’s not that much of a financial risk to them at that point.

**: ** Nice release! I just checked it out. I never saw it even get released to be honest. 4 months ago this woulda been amazing for me. I would have totally bought that for that price in a second. I’ve made almost everything included in it now on my own though. But thats a wicked deal for what it is.