As a moderator:
Wow, it’s sad to see that good and solid feedback thread was turned into collection of insults and cashgrab accusations. We all are the part of same community and creating “Us VS them” vibe won’t help solve any issues.
Please, stay professional and be respectful to each other!
This system has crippled www.gamedevmarket.com and most users find this system is really bad, because basically you have to pay to preview content and can’t use in any real product. If you want to use - you pay again, but much more. I think such system will only hurt everybody - what the point of buying assets you can’t really use?
I think Preview system could and should be improved, but not like this
I selling my pack for $15 and I was thinking the same - like pictures and video are not enough to make decision and was going to release a standalone playable demo earlier, but unfortunately there are tons of pitfalls. For example - I have to create resolution/graphics quality settings just for the demo to ensure that it’s playable and actually reflects quality of work in Marketplace Asset. Also, after compling project some stuff(not pack related) is going crazy and requires fixes, so it take a lot of time(And this could affect final price) to create playable demo which could show your project. Of course you could release demo without any settings with simple spectator camera - but IMHO cheap demo like this would work against the assets.
It’s Zip on first page
I think that some sellers are missing important points when they set their prices: what price users are willing to pay and why.
Well, my project is targeting newbies and people who prototype stuff. It’s pretty obvious that you don’t need “shipping” license for product like mine with your approach. So what, I just set hobbyist price less than $5 and then go live on the streets?
I’m not sure I understand this correctly… There is nothing inside building and it’s not advertised like there is something is. And video shows what exactly you’re buying - no interiors. Also this pack is a modular building pack so nothing stop you from creating building with interiors.
I’m not sure it’s a cool idea to “strip” good stuff from assets in order to make price lower. It just not cool. If I buy something(No matter price) I expect good quality, license without pitfalls and at least some support.
Also, I don’t like the idea of splitting client base into 2 different camps. “THIS ONE WILL GET MY SUPPORT, BUT YOU’RE NOT SORRY PAL PAY MORE” It just ridiculous