Good point. But I wouldn’t expect much support for a $10 item. I would for a $100 item though and for a $50 item. I also wouldn’t necessarily say its the responsibility of the producer to upkeep their products with UE4 changes. The user needs to know how to upkeep their own game witht he assets in it. That being said, I wouldn’t buy the ledge climbing system since there is already feedback that its not compatible with a UE4 version past X. If the creator wants to get new clients… they should upkeep it. If they don’t, dont. Lower the price if you want and simply state it works up to X version as is. nothing wrong with doing that.
If you want to pre-select your buyers, wouldnt you be better off making assets on freelancing sites for a set quoted price. You can directly influence the amount of people you have to provide support for there. If you’re hoping to sell $50 product to two people. I’m sure thats attainable on a freelance
site. I’m **thinking **most release on marketplaces to get most amount of buys out the gate.