Package prices are too high.

You see you cannot afford 50-150$ per asset, well that is fine. But some creators cannot afford working for week or two and sell 10 copies of asset each 10$.

Personally i could try and sell few quite good blueprint systems. And here are my thoughts:

  • they are currently crafted for my game, each needs about week or so of working to make them more idiot proof and usable as standalone with minimal changes required.
  • i know most assets are very situational, potential marketplace customers are not big group, so i will sell 10 or maybe 20 copies.
  • as they are code assets, maintaining them and support after release is required. But there is high of selling such asset to somebody with very weak coding skills, such person for sure would require help. So spending few extra hours on support is almost certain.
  • with new engine version part of code would require update, cleaning. Again few hours every time epic releases new engine.
  • that above means many hours spent on creating and maintaining.
  • 10$ * 20 is 200$, this is totally not worth my time

So I am considering releasing them all for free instead, but as it is free its low on my list.