package out put is too small and wont run. what do?

hey guys i need some help touble shooting my project. im trying to package up my project but its being weird. previously when i packaged the game it would take hours and give me a folder that was about 5GB in size. now the packaging is completeing in only 40~seconds and the file size is only 500MB. if i try to run the resulting thing i get this error:

“LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991] RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663 with error E_INVALIDARG”

feels like the packaging step is only actually doing a small fraction of my game, but idk why or what to do about this. feeling WAY out of my depth and google is not helping much right now

the package log, has no errors just 2 warnings :
1: Visual Studio 2022 compiler is not a preferred version (i installed the latest stuff just yesterday)
2:LogWindows: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: The parameter is incorrect.

(post deleted by author)

ok i figured out the issue. “RayTracingDevice->CreateStateObject” was the key. there is a file in the local app data that was breaking things. details for the fix can be found here: Error : RayTracingDevice->CreateStateObject() - #8 by 15530175137