I’ve created a short 2D game with one level. I’ve had problems with packaging because I didn’t have SKD installed, done. But after I cook and package my game, it looks terrible. It’s all blurry. The quality gets like 80% worse. Also there are white lines on the edges of every asset/block. Please help me.
Unreal automatically puts the quality to epic during packing. Try running it in max settings in the editor and see if it looks the same.
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In the editor it looks way better, so that’s why I thought the package has somehow gone wrong. Here is picture of the same spot from the editor
Do you have your texture filters set to nearest in your textures / sprites?
Setting most other filter settings to unfiltered can also help.
I think your sprites / textures might also have mipmaps enabled. They might be going to the lowest version of the mipmap hence the averaging of pixels on your main character.
I’m sorry I didn’t reply but as of now it all works as supossed. Thank you