We have a project plugin which is dependent on the XRBase plugin . When the game is packaged and we try to launch the game an error is reported in the log file “A dependent plugin XRbase is missing or not found in the paths”
This error is looged if FAB is not installed on the machine . As a workaround if we enable the XRBase plugin in the .uproject , no error is observed .
This behaviour is only observed with project plugins as no error was reported with Meta OVR plugins which are dependent on the openxr plugins .
How does FAB impact the package creation for a project which has a project plugin which is dependent on the Engine plugin like “XRBase” ?
Should we recommend the project author to enable the Engine plugins explicity that our project plugin is dependent on ?