I have no issues when using launcher version of UE4 - my project builds fine and runs in PIE and on Gear VR (Android).
However, if I build engine from source (using Oculus fork), my game crashes on the device.
I wanted to file this as bug report using official form, but then I am tired of this BS with repro steps in clean project. Seems that I am not even working on my game any longer but instead making repro cases for Epic
Has anyone had this issue? How do I work around it ?