I’m working on a projection mapping project, I’m using UnrealEngine with Light act to make it work, I use nDisplay config file to set the camera. So I haven’t any camera or PlayerPawn in Unreal scene. I want the camera from the .cfg file to be static but I can’t figure how and where I can set this parameter. The setting is in UE4 or I can set it in the .cfg file?
Thanks for your answers.