I’m packaging a windows file, but I keep getting an ‘UNKNOWN ERROR’. Here’s the output log, thanks in advance!
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/VR_project/home_alpha/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/VR_project/home_alpha/home_alpha.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63714 -project=“D:/VR_project/home_alpha/home_alpha.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/VR_project/home_alpha/home_alpha.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/VR_project/home_alpha/Packages/1” -distribution -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/VR_project/home_alpha/home_alpha.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63714 -project=D:/VR_project/home_alpha/home_alpha.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/VR_project/home_alpha/home_alpha.uproject -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/VR_proje
ct/home_alpha/Packages/1 -distribution -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
UATHelper: Packaging (Windows): Will install ‘’
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\VR_project\home_alpha\home_alpha.uproject
UATHelper: Packaging (Windows): home_alpha.uproject requires a temporary target.cs to be generated (OpenXR plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” home_alpha Win64 Development -Project=D:\VR_project\home_alpha\home_alpha.uproject D:\VR_project\home_alpha\home_alpha.uproject -NoUBTMakefiles -remoteini=“D:\VR_project\home_alpha” -skipdeploy -distribution -Manifest=D:\VR_project\home_alpha\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\umang\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Prog
ram+Files+Epic+Games+UE_5.1\UBT-home_alpha-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\umang\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-home_alpha-Win64-Development.txt
UATHelper: Packaging (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Packaging (Windows): Took 0.3514843s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\umang\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-home_alpha-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error