I am trying to package my project using the unrealEditor.
When I package the project, it is successful, and if I ‘show package contents’ on the .xcarchive file and drill down to the application, it launches.
However, if I go into the “Archive” section of Xcode to notarize and create a distribution version of the application, it disallows this saying the “Hardened Runtime is Not Enabled.”
This setting is enabled in the Xcode project, and if I compile directly with Xcode the application can be notarized. (There are other issues with compiling with Xcode however.)
Is there a way to enable hardened runtime for packaging from within unreal editor?