Hey Guys,
I want to know how it is possible to package projects for iOS.
Thanks
As far as I know, you have to be running UE4 on a mac.
You will then have the option to package under File → Package Project → iOS
ok thanks. is there a way to copy this to the mac book? or must I download it another time?
I found out that it is the easiest way to deploy it for ios to install ue4 via the source.
Currently we only support Windows to IOS workflow for non-code projects with the Binary Build (downloaded from the Launcher)
If you are looking to work with a code project, you’ll need to work from a Mac.
Nick Bullard-Bradley | Software Test Technician | Epic Games