I just upgraded from 4.12.2 to 4.12.5, and now I get this error when packaging. No other changes made.
“Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file ‘tbbmalloc.lib’”
Full build log:
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/Perforce/UE4_depot/dev/BlindHotel/BlindHotel_412/BlindHotel.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/Perforce/UE4_depot/dev/BlindHotel/BlindHotel
MainFrameActions: Packaging (Windows (64-bit)): _412/BlindHotel.uproject -cook -stage -archive -archivedirectory=C:/Users/JorgeJ/Desktop/LocalBuild -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHotel.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindHotel Win64 Shipping -Project=G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHotel.uproject -clean G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\B
MainFrameActions: Packaging (Windows (64-bit)): lindHotel.uproject -remoteini=“G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412” -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.8301047s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindHotel Win64 Shipping -Project=G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHotel.uproject G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHo
MainFrameActions: Packaging (Windows (64-bit)): tel.uproject -remoteini=“G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412” -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1840677s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: G:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindHotel Win64 Shipping -Project=G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHotel.uproject G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHo
MainFrameActions: Packaging (Windows (64-bit)): tel.uproject -remoteini=“G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for BlindHotel (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link BlindHotel-Win64-Shipping.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file ‘tbbmalloc.lib’
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\Binaries\Win64\BlindHotel-Win64-Shipping.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 5.51 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5.6603237s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): G:\UE4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe BlindHotel Win64 Shipping -Project=G:\Perforce\UE4_depot\dev\Bli
MainFrameActions: Packaging (Windows (64-bit)): ndHotel\BlindHotel_412\BlindHotel.uproject G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412\BlindHotel.uproject -remoteini=“G:\Perforce\UE4_depot\dev\BlindHotel\BlindHotel_412” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.07.26-11.22.11.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error