Package Fails when any non-default plugin is enabled. Please HELP!

When I enable ‘Mobile Location Services - iOS Implementation’ I can’t launch my game on my phone. And It was working fine before.

My MacBook Pro version is 10.13.2

I am using Unreal Engine 4.17.2

I have an iPhone 7 with version 11.2.1

I’m using xCode Version 9.2.

Can it be because of the xCode version? Shall I reinstall xCode and download back Xcode 8.3?

I would appreciate any help.

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Edit 1:

I reinstalled Xcode and downloaded back Xcode 8.3.3.

Still it doesn’t works. Even when I enable ‘Blueprint Stats’ I can’t launch my project.

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Edit 2:

Xcode 8.3.2 doesn’t work as well.

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Edit 3:

Xcode 8.2 doesn’t work as well.

Can it be about UE4 version or my computers version? I really don’t know what to do.

Edit 4:

With Xcode 8.2 and UE4 4.18.2 it still doesn’t work.

Please helpppp:(

Could you attach build logs with this error?

Hi,
Thanks for your reply:)

Now I can’t even launch it even if I don’t enable the non-default plugins. I create an empty project and after adding the provision, certificate and the bundle ID (com…test) I try launching it and I again get an error.

So I’m including 2 build logs. One with both default plugins and a non-default plugin enabled,
One with just the default plugins enabled.

Which I think are the same.