I was Using Unreal Engine 4.12.5 for a project, and upgraded to use Unreal 4.13, the project opens and loads fine, but I get this when packaging, every time and cannot get it to package.
Log:
[2016.09.15-05.31.48:575][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.09.15-05.31.49:191][ 0]LogWindows:Error: begin: stack for UAT
[2016.09.15-05.31.49:191][ 0]LogWindows:Error: === Critical error: ===
[2016.09.15-05.31.49:192][ 0]LogWindows:Error:
[2016.09.15-05.31.49:192][ 0]LogWindows:Error: Fatal error: [File:C:\Users\melee\Documents\Game\Engine-Base_413\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3121]
[2016.09.15-05.31.49:192][ 0]LogWindows:Error: Illegal call to StaticConstructObject() while serializing object data! (Object will not be saved!)
[2016.09.15-05.31.49:192][ 0]LogWindows:Error:
[2016.09.15-05.31.49:192][ 0]LogWindows:Error:
[2016.09.15-05.31.49:192][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error:
[2016.09.15-05.31.49:193][ 0]LogWindows:Error: end: stack for UAT
[2016.09.15-05.31.49:451][ 0]LogExit: Executing StaticShutdownAfterError
[2016.09.15-05.31.49:461][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.09.15-05.31.49:461][ 0]Log file closed, 09/15/16 01:31:49
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
We have the same problem after we upgrade our engine to 4.13 version.
The error message is
“Illegal call to StaticConstructObject() while serializing object data! (Object will not be saved!)”
I noticed that you have several errors. Could you go through and clear out all of the errors that are similar to the error provided below.
Error:
[2016.09.22-14.11.37:089][563]UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.09.22-14.11.36:921][ 0]LogBlueprint:Warning: Node ‘/Game/DemoRoom/BluePrint/BP DemoRoom.BP _DemoRoom:UserConstructionScript.EdGraphNode_Comment_212’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
For the above error you will need to open up the blueprint and save it again. Could you do this for all of the errors given in the last log and then try and package again. If the project does not package, could you then send me the updated log?
Could you also try deleting your saved and intermediate files before updating and let me know if this helps?
Note: You may want to make back ups for any file that are deleted.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.