I don’t know why it won’t allow me to package my game after enabling nativization. I also did add the assets to nativize in the array by manually setting up my blueprint for nativization via Class settings.
I’m getting the ff errors from my output log:
Took 184.0273603s to run
UnrealBuildTool.exe, ExitCode=6UATHelper: Packaging (Windows
(64-bit)): UnrealBuildTool failed. See
log for more details.
(C:\Users\Zelijah\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt)UATHelper: Packaging (Windows
(64-bit)): AutomationTool exiting with
ExitCode=6 (6)UATHelper: Packaging (Windows
(64-bit)): BUILD FAILEDPackagingResults: Error: Unknown Error
My target platform is only for Win 64 desktop.