Package Failed (after enabling Exclusive Nativization)

I don’t know why it won’t allow me to package my game after enabling nativization. I also did add the assets to nativize in the array by manually setting up my blueprint for nativization via Class settings.

I’m getting the ff errors from my output log:

Took 184.0273603s to run
UnrealBuildTool.exe, ExitCode=6

UATHelper: Packaging (Windows
(64-bit)): UnrealBuildTool failed. See
log for more details.
(C:\Users\Zelijah\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt)

UATHelper: Packaging (Windows
(64-bit)): AutomationTool exiting with
ExitCode=6 (6)

UATHelper: Packaging (Windows
(64-bit)): BUILD FAILED

PackagingResults: Error: Unknown Error

HERE’S THE FULL LOG:

My target platform is only for Win 64 desktop.

PS: it works and packages fine when nativization is disabled. i also tried disabling the nativization from all my widgets and still won’t work.

SOLUTION:
so i’ve researched more about LNK 1158 the past few days and finally i was able to package my nativized project successfully. i stumbled upon this article and followed the instructions but instead i did copy three files (mt.exe, rc.exe, rcdll.dll) to my VC folder, not sure where but i copied the files to all the subfolders just to be sure so im not really sure which folder was the right one but one of them worked perfectly.