Just upgraded to 4.10.1 and went to package a new clean project (deleted majority of default template stuff except the map and mannequin). The reason for packaging a new clean/empty project is just to start from scratch. We have a decent sized project that started in 4.8 and last version we edited it in was 4.9.2 but we have build/package issues with it and can’t figure out (even from the log) what the issue(s) are. I am now redoing the entire project in a new, clean version of 4.10.1 and will continue to package it at every major implementation to ensure our programming stays in compliance and we can package throughout.
However, I went to package the new fresh project and I get a screen that pops up and says that I don’t have Visual Studio 2013 installed, even though I have it running in the background! See the image for the message I get. Although there hasn’t been anything I’ve had to do in the past, is there something I need to do in order to let Unreal Editor know that I have Visual Studio installed? This is a blueprint only project. C++ may be added down the road but is not needed at the moment. I shouldn’t have to create a blank/plain C++ file just so I can get the editor to package the game for me, do I?!?!
Thanks for your assistance!